by Kanay Shah

Project Outcome: Well-being game with a table

Project Description: As part of the Grade 10 ePortfolio, the student developed the Well-being Game with a Table, a creative and engaging activity aimed at promoting emotional well-being and self-awareness among players. The project involved designing a game that combined elements of fun with meaningful reflection, encouraging participants to explore their feelings and thoughts in a supportive manner. The student demonstrated outstanding technical skills throughout the creation process, successfully integrating a visually appealing table to structure the game’s flow and enhance user interaction. The final product reflected thoughtful planning, innovative thinking, and a strong commitment to supporting mental health through interactive learning.